Lately gaming has received significant attention as an emerging multi billion dollar business. PricewaterhouseCoopers expects the video game industry in Asia/Pacific which is the largest market to grow by 10% annually from 11.7 billion USD in 2006 to 18.8 billion USD by 2011 excluding spending on hardware and possible revenues from in-game advertising. So although being a fun sector it offers promising business opportunities. From the
Unfortunately still exhibitors as well as audience had a strong Korean bias, with no major Western game company being present on GStar. Because of cultural factors and differences in the way people play there is no global gaming community yet (besides a few examples like World of Warcraft). But according to key not speaker Gordon Walton from Bioware, especially the Western younger generation is attracted by Asian style games and content. Moreover he stated that factors like the high number of developers, massive competition among those and strong demand will make Asia the leading region for game development in the future.
Besides that I had a close look on mobile games. Although lagging behind 8-9 years in terms of graphics, Koreans do use their mobile for gaming. Especially when using public transportation it is a good way to spend the time. One feature which could make mobile gaming attractive for business is that also girls are using their mobile for playing. With 3G phones it will open new business opportunities in the fields of advertisement related and multiplayer mobile gaming. And Korean users are once again likely to be the leading early adopters in the world.
Monday, November 12, 2007
Impressions of GStar games exhibition
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